Highriseby Wurrzie |
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k r a b m a pby Krabs |
Snap explores some dangerous volcanic ruins, and gets attacked from all directions! Look out for a few secrets, and watch out for the challenging multi-part enemy encounter near the end of the stage! This was a map I made to test Ultimate Doom Builder and it's my first Snap level, but I think it turned out pretty fun.
This is my first (coherent) map for Snap and for doom modding at large! It was a learning experience the whole way and it is something I’m quite proud of! Highrise is a cut-and-dry challenge map, see if you can make it the whole way! The par time is about four minutes and takes place on a massive elevator, so expect cramped spaces and a dire need of spatial awareness! |
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While the map is largely uneventful, being in one location and basically just being waves until a boss, the neat stuff I think that’s worth mentioning is all behind the scenes. The starting platform never moves, the entire map moves around it. I implore you to play this map and then go in again with god mode enabled so you can watch the horizon as the elevator ascends. It’s a neat trick I pulled off, I cheated a fake vertical parallax, so the buildings, the horizon, they all move down instead! I also made the city in a series of concentric circles, rather than square blocks, which helped it look more…city-like? It also helped reinforce that the elevator you’re on is at the city center! Very important for sure, where it came from, why it’s there, I have no idea! |
There’s also a lot of fun coding trickery to make what should be a simple map tick! Don’t be afraid to pick the map apart, I encourage it! Thank you for playing my map, don’t hesitate to let me know of any glitches or thoughts on the map!