Last update: April 19, 2022
Created April 19, 2020 for Snap the Sentinel v2.4
This is my first (coherent) map for Snap and for Doom modding at large! It was a learning experience the whole way and it is something I’m quite proud of! Highrise is a cut-and-dry challenge map, see if you can make it the whole way! The par time is about four minutes and takes place on a massive elevator, so expect cramped spaces and a dire need of spatial awareness!
While the map is largely uneventful, being in one location and basically just being waves until a boss, the neat stuff I think that’s worth mentioning is all behind the scenes. The starting platform never moves, the entire map moves around it. I implore you to play this map and then go in again with god mode enabled so you can watch the horizon as the elevator ascends. It’s a neat trick I pulled off, I cheated a fake vertical parallax, so the buildings, the horizon, they all move down instead! I also made the city in a series of concentric circles, rather than square blocks, which helped it look more…city-like? It also helped reinforce that the elevator you’re on is at the city center! Very important for sure, where it came from, why it’s there, I have no idea!
There’s also a lot of fun coding trickery to make what should be a simple map tick! Don’t be afraid to pick the map apart, I encourage it! Thank you for playing my map, don’t hesitate to let me know of any glitches or thoughts on the map!
Created December 15, 2020 for Snap the Sentinel v2.4
Snap explores some dangerous volcanic ruins, and gets attacked from all directions! Look out for a few secrets, and watch out for the challenging multi-part enemy encounter near the end of the stage! This was a map I made to test Ultimate Doom Builder and it's my first Snap level, but I think it turned out pretty fun.
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For basic file editing, we recommend SLADE3, a powerful lump management tool.
Ultimate Doom Builder is our recommended map editor, but only officially distributes Windows.
(UDB can work on Linux as well, but compiling is very DIY.)
SLADE3 has its own very good map editor as well that supports more systems, but takes a lot more advanced set-up to get working for Snap than UDB.